![]() ![]() Previous Metal Gear Solid games had played around with the idea of environments to explore and get the drop on enemies, but these were more arenas than free-form locales with a massive scale to dig into. That it also did all this by breaking every single barrier down around it, was a Herculean achievement. Weaving the past and present together, Metal Gear Solid 5 represents the sum total of an epic tale told across multiple generations. A bar that only it could raise with sequels that fleshed out the saga of Solid Snake and his genetic donor Big Boss. A bolder premise, enhanced gameplay and an emphasis on avoiding firefights may have made for a novel approach in an age that was about as subtle as an end-of-year fireworks celebration with its themes, but Kojima’s approach went several steps further with a story that was told through multiple methods.Įqual parts cinematic and interactive, Metal Gear Solid was a benchmark in storytelling. ![]() That all changed when Metal Gear Solid came along in 1997. Heck, even the first handful of games struggled with this concept, as Hideo Kojima’s grand tale of a soldier caught in the middle of the war economy and the masterminds pulling the strings from behind the curtains in the classic Metal Gear games was clunky at best. Until Solid Snake managed to don his trademark bandana, the idea of mixing stealth, espionage and tactics into one cohesive package was a dream thought by many to be impossible. Metal Gear Solid V: The Phantom Pain is the prime example of how to end an era. The editorial and content is entirely created in-house, unless otherwise specified. ![]()
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